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The Struggle Profile Thread
#1
For those accepted into the role play, Tales of Alidaire: The Struggle, this is where you shall post your profiles. Information such as party inventory, gold, map, bestiary, inflictionary, chapter log, and soundtrack.

[font=Monotype Corsiva][size=6][b][u]Current Inventory[/u][/b][/size][/font]

Cheap Ale x5 (Recovers 5 HP upon use)

Rubble x1 (Recovers MP by 3 upon use)

[font=Monotype Corsiva][size=6][b][u]Materials[/u][/b][/size][/font]

None.

[font=Monotype Corsiva][size=6][b][u]Weapons/Armor/Accessories[/u][/b][/size][/font]

Enchanted Ring x1 (A ring, potentially received from a deceased lover, which bolsters the wearer’s defenses. Increases SPR by 1; equippable by Helena) [Accessory]

[font=Monotype Corsiva][size=6][b][u]Key Items[/u][/b][/size][/font]

Archaeic Scroll (A cartographer's relic, it magically records locations the holder has visited)

[font=Monotype Corsiva][size=6][b]Current Gold:[/b][/size][/font] 516

[font=Monotype Corsiva][size=6][b][u]Archaeic Scroll[/u][/b][/size][/font]

+Archaea
---Business Front
>Masquerade's Bakery
---Front Room
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#2
[font=Monotype Corsiva][size=6][b]Chapter 01: The Detective[/b][/size][/font]

[font=Monotype Corsiva][color=red][size=6][u]Enemy Profiles[/u][/size][/font][/color]

Harmon, Lv. 2

Job: Investigator
Weapon: Magnifying Glass (Libra)
Armor: Long Coat
Accessory: Corn Cob Pipe

A-Ability: Prime Investigation:

+Suspect: Brands the target as a possible suspect to the crime. Inflicts Suspect. [Suspect - No effect.] Range: 3 cells. 4 MP.

+Questioning: Unloads a barrage of questions at the target. 10% Max HP Dmg. Range: Suspect. Damage persists for 5 turns. 10 MP.

+Confession: Derives a confession from the target, confirming all suspicions. Target is unable to continue with the current battle. Range: Suspect who has suffered damage from 5 turns of Questioning. 6 MP.

R-Ability: None.
S-Ability: Libra Amp - All enemies take twice as much damage from their weaknesses as long as this unit is present on the field.
D-Ability: None.

Stats:

HP: 10
MP: 20
Atk: 1 (+0 from Magnifying Glass)
Def: 1 (+1 from Long Coat)
Int: 6 (+1 from Magnifying Glass)
Spr: 5 (+0 from Long Coat)
Evade: 1%
Move: 2 cells

Jackson, Lv. 1

Job: Paladin
Weapon: Knightsword
Armor: Heavy Mail
Accessory: Reinforced Helm (Phys dmg taken -5%)

A-Ability:

+Nurse: Uses a healing light to alleviate a target of minor wounds. 80% Int HP Recovery. Range: 3 cells. 6 MP.

+Cover: Takes the blows for an ally. Bestows Cover (to user) and Covered (to target). Range: One ally. 6 MP.

R-Ability: None.
S-Ability: Devout - Innately boosts Max MP by 20%, Int by 10%, and increases the effectiveness of healing skills by 10%.
D-Ability: None.

Stats:

HP: 30
MP: 15 (+3 from Devout)
Atk: 3 (+1 from Knightsword)
Def: 4 (+1 from Heavy Mail)(+1 from Reinforced Helm)
Int: 3 (+0 from Knightsword)(+1 from Devout)
Spr: 1 (+0 from Heavy Mail)
Evade: 3%
Move: 2 cells

*See above for Kenneth

[font=Monotype Corsiva][color=green][size=6][u]Neutral Profiles[/u][/size][/font][/color]

None.
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#3
[font=Monotype Corsiva][size=6][b]Chronicle of Chapters[/b][/size][/font]

Chapter 00: Fated Happenstance
Chapter 01: The Detective
Chapter 02: Assassination
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#4
[color=darkred][font=Times New Roman][size=2][b][u]~ B E S T I A R Y ~[/u][/b][/size][/font]

[b][u]Humanoid[/u][/b]

Marksman (Location: Archaea/Number Defeated: 1/Exp: 2/Gold: 8/Items: Seal Bolt)
Bandit (Location: Archaea/Number Defeated: 4/Exp: 1/Gold: 2/Items: Cheap Ale)

[b][u]Beast[/u][/b]

None.

[b][u]Reptilian[/u][/b]

None.

[b][u]Insect[/u][/b]

None.

[b][u]Plant[/u][/b]

None.

[b][u]Aquatic[/u][/b]

None.

[b][u]Inorganic[/u][/b]

None.

[b][u]Machine[/u][/b]

None.

[b][u]Demon[/u][/b]

None.

[b][u]Undead[/u][/b]

None.[/color]

For the Inflictionary, please see this link: Status Effects
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#5
[color=purple][b]Name:[/b] Alexandra Valentine
[b]Gender:[/b] Female
[b]Age:[/b] 22
[b]Level:[/b] 2
[b]Next Level:[/b] 9/10
[b]Appearance:[/b]
[b]Profession:[/b] Noble - [i]An affluent being possessing vast wealth, what could the one who claims this profession actually do in battle? One would be surprised...[/i]

[b]Weapon:[/b] Light Saber - [i]No, not "may the force be with you." It's just light in weight is all.[/i]
[b]Armor:[/b] Elegant Lady's Dress - [i]A beautiful dress to be worn by a rich...er, beautiful lady.[/i]
[b]Accessory:[/b] Sun Parasol - [i]A parasol used to protect one's fair skin from the dreaded sun.[/i]

[b]A-Ability:[/b] Delightful Subjugation:

[b]+Graceful Curtsy:[/b] A nice gesture before one battles, one that apologizes ahead of time to the enemy that is about to be decimated. Increases ATK and INT by 25%. Range: Self. 8 MP.

[b]+Slash, Distance, Lunge:[/b] Slashes the enemy before leaping back quickly to gain distance, and follows up with a devastating lunge ending up with the user's weapon embedded in the target's stomach. 140% Atk Dmg. Range: Adjacent cell. 2 hits. 10 MP.

[b]R-Ability:[/b] None.

[b]S-Ability:[/b] Elegant - Innately boosts ATK by 10% and Evasion by 2%.

[b]D-Ability:[/b] Au Revoir (Holy) - [i]A final farewell in which the user opens a vortex of light above and below the user, both vortices pulling in with great force causing the target to slowly rip apart which ends up with both halves disappearing into oblivion. Deals 200% Piercing Int Dmg to a single target up to 6 cells away. Chance of Oblivion.[/i]

[b][u]Stats:[/u][/b]

[b]HP:[/b] 15
[b]MP:[/b] 15
[b]DD:[/b] 0/10
[b]Atk:[/b] 5 (+1 from Light Saber)(+1 from Sun Parasol)(+1 from Elegant)
[b]Def:[/b] 3 (+0 from Elegant Lady's Dress)
[b]Int:[/b] 5 (+0 from Light Saber)
[b]Spr:[/b] 3 (+1 from Elegant Lady's Dress)
[b]Evasion:[/b] 1% (+2% from Elegant)
[b]Movement:[/b] 2 cells (+1 from Noble profession)

[b]Skill Points:[/b] 1

[b]Updates:[/b][/color]

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#6
[color=#407790][b]Name:[/b] Helena Galangar
[b]Gender:[/b] Female
[b]Age:[/b] 21
[b]Level:[/b] 2
[b]Next Level:[/b] 9/10
[b]Appearance:[/b]

[b]Profession:[/b] [i]Rookie Bowman[/i]: The one who claims this Profession deals in ranged weaponry - specifically the classic bow and arrow - to hinder the progress of foes, stopping them dead in their tracks. [Equipment: Bows]
[b]Weapon:[/b] [i]Wooden Shortbow[/i]: A basic bow with no particular traits to set it apart from any other. [ATK +1] [Range: 4 cells]
[b]Armor:[/b] [i]Worn Vest[/i]: A clothing article built more for its stylish looks than for any particular kind of protection. [+1 DEF]
[b]Accessory:[/b] [i]Seal Bolt[/i]: Projective infused with an anti-magic glyph. [+1 ATK] [Effect: Silence]

[b]A-Ability:[/b] [i]Guided Arrow[/i]

[b]+ Stasis Shot:[/b] Helena nocks an arrow, aiming for one of her opponents’ leg muscles in order to stop them from moving about the arena on their own free will. 100% ATK Damage. Chance of Immobilize. Range: 4 cells. Element: Neutral. MP: 6.

[b]+ Cupid’s Arrow:[/b] Helena invokes the power of the spirit of love, capturing the hearts of those who are pierced by the arrow. Inflicts Infatuation (opposite gender). Range: 4 cells. Element: Neutral. MP: 6.

[b]+ Snakebite:[/b] Helena channels the venom of a snake into her arrow by using a small fraction of her inherent Mana, allowing her to infect her opponent with a poisonous bite. 100% ATK Damage. Chance of Poison. Range: 4 Cells. Element: Neutral. 6 MP.

[b]R-Ability:[/b] [i]N/A[/i]
[b]S-Ability:[/b] [i]Impregnable Concentration:[/i] Upon being dealt damage for the first time, once per battle, Helena’s ATK and DEF stats are each boosted by one point.
[b]D-Ability:[/b] [i]Glory of the Hunt:[/i] Helena fires a multitude of arrows directly at her opponent’s sweetspot, which pierce through, allowing her to potentially seal the fate of this enemy with one final arrow… 100% ATK Damage (first two hits), 150% Piercing ATK Damage (final hit). Chance of Instant Death. Range: 4 Cells. Element: Dark.

[b]~Stats~[/b]

[b]HP:[/b] 25
[b]MP:[/b] 20
[b]DD:[/b] 0/10
[b]ATK:[/b] 5 (+1 from Wooden Shortbow)(+1 from Seal Bolt)
[b]DEF:[/b] 3 (+1 from Worn Vest)
[b]INT:[/b] 1 (+0 from Wooden Shortbow)
[b]SPR:[/b] 3 (+0 from Worn Vest)
[b]Evasion:[/b] 5%
[b]MOVE:[/b] 2 cells (+1 from Rookie Bowman profession)

[b]Skill Points:[/b] 0[/color]

Update Log
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#7
[b]Name:[/b] Hikari Glow
[b]Gender:[/b] Female
[b]Age:[/b] 17
[b]Level:[/b] 2
[b]Next Level:[/b] 9/10
[b]Appearance:[/b]

[b]Profession:[/b] [i]White Knight:[/i] The one who claims this Profession especializes in the art of close-quarters-combat like any normal Knight would do, complemented with strong curative and supportive magical knowledge in order to assist his or her allies in battle. [Equipment: Daggers / Swords]
[b]Weapon:[/b] [i]Rusted Dagger:[/i] A dagger which has its blade covered with a thick layer of rust, it is nearly useless.
[+1 ATK]
[b]Armor:[/b] [i]Worn Armor:[/i] A piece of light, white armor that, while designed to not burden the wearer, is barely protective.
[+1 DEF]
[b]Accessory:[/b] [i]Stamina Collar:[/i] A blue collar that increases stamina, making the wearer able to last longer in combat.
[+5 HP]

[b]A-Ability:[/b] [i]Purity Blade[/i]

[b]+ Force Stab:[/b] Stabs the target with with full force before delivering a kick that sends the target tumbling backwards. 120% ATK Damage. Knockback of 2 Cells. Range: Adjacent Cell. Element: Neutral. 6 MP.

[b]+ Res:[/b] Covers the target with a surge of regenerative Mana, immediately healing any minor wounds. 100% INT Recovery. Range: Self or 3 Cells. Element: Holy. 10 MP.

[b]R-Ability:[/b] [i]None[/i]
[b]S-Ability:[/b] [i]Instant Rever:[/i] When Hikari is KO'ed, she is Revived with 20% Max HP in the next Player Phase, retaining MP. This S-Ability can only be activated Once per Battle.
[b]D-Ability:[/b] [i]Bereshith:[/i] Hikari massively collects Holy Mana into a compressed sphere in her palm before unleashing a supernova of intense light that continously scathes the mortal shells of opposition before the photon particles condense into a spectacle of myriad concentrated lasers. 100% Piercing INT Damage. Chance of Purification. Range: All Enemies. Element: Neutral.

[b]~Stats~[/b]

[b]HP:[/b] 25 (Stamina Collar +5)
[b]MP:[/b] 20
[b]DD:[/b] 0/10
[b]ATK:[/b] 5 (Rusted Dagger +1)
[b]DEF:[/b] 3 (Worn Armor +1)
[b]INT:[/b] 3 (Rusted Dagger +0)
[b]SPR:[/b] 2 (Worn Armor +0)
[b]Evasion:[/b] 2%
[b]Movement:[/b] 2 Cells (White Knight Job +1)

[b]Skill Points:[/b] 0
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#8
[b]Name[/b]: Bin
[b]Gender[/b]: Male
[b]Age[/b]: 16
[b]Level[/b]: 2
[b]Next Level[/b]: 9/10
[b]Appearance[/b]:

[b]Profession[/b]: Oddity Wizard

[b]Weapon[/b]: Magic stick: It's a stick of magic. It's still a stick however. (Damage: INT)
[b]Armor[/b]: Ultimate super robe: The most powerful robe in all the universe... Until I spilt mustard on it. It didn't like mustard.
[b]Accessory[/b]:Invisable hat: Magic is fun.(+5MP)

[b]A-Ability[/b]: Arcane oddities

[b]+Pain fluff[/b]: Sends out a ball of fluff to strike the foe down, it doesn't go very far. 120% Int Dmg. Range: Adjacent Cell. 6 MP.

[b]+Thunder hug[/b]: Bin hugs the foe, Paralyzing him. High Chance of paralyze. No Dmg. Range: Adjacent Cell. 8 MP.

[b]+Healing Flame[/b]: A magic green fire with healing properties. 100% Int healing. Element: Fire. Range: Adjacent Cell or self. 8 MP.

[b]R-Ability[/b]: None.

[b]S-Ability[/b]: Arcane Paradox:Bin can make so that all his Int based skills inflict damage as if the were ATK based.(lasts 4 turns)

[b]D-Ability[/b]: Hate-colored master spark:A large magic lazer coloed in a redish black color. 150% piercing Int Dmg.ElementBig Grinark Range: straight line

[u][b]Stats:[/b][/u]

[b]HP[/b]: 20
[b]MP[/b]: 25 (+5 from Invisible Hat)
[b]DD[/b]: 0/10
[b]Atk[/b]: 1 (+0 from Magic Stick)
[b]Def[/b]: 3 (+0 from Ultimate Super Robe)
[b]Int[/b]: 5 (+1 from Magic Stick)
[b]Spr[/b]: 3 (+1 from Ultimate Super Robe)
[b]Evasion[/b]: 1%
[b]Movement[/b]: 2 cells (+0 from Oddity Wizard profession)

[b]Skill Points[/b]:
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#9
[b]Name:[/b] Mai
[b]Gender:[/b] Female
[b]Age:[/b] 21
[b]Level:[/b] 2
[b]Next Level:[/b] 9/10
[b]Appearance:[/b]
[b]Profession:[/b][i] Dragon Apprentice-[/i] Mai is a powerful warrior, taught in the magics and ways of the powerful dragon. [Dragon Apprentice- [s]Dragon Warrior- Dragon Samurai- Dragon Spirit][/s]
[b]Weapon:[/b][i] Weathered Sword-[/i] Mai carries the first sword she's had. Unfortunately, it wasn't as sharp as it used to be...
[b]Armor:[/b][i] Flex Plates-[/i] Mai has Flexible metal plates under her clothing. It may be thin, but it's better than bare skin!
[b]Accessory:[/b][i] Dragon Gem-[/i] Mai has a hardened dragon scale tied onto a necklace around her neck. The scale gives of an eerie glow, which seems to reflect over Mai like a spiritual shield..

[b]A-Ability:[/b] Way of the Dragon

[b]R-Ability:[/b] none
[b]S-Ability:[/b][i] Dragon Rush-[/i] Bestows Haste when Mai enters the field.
[b]D-Ability:[/b][i] Dragon Blast-[/i] Mai summons the energy of fallen dragons, then sends it against the opponent in one giant all-out blast. 200% Piercing INT Damage. Range: Straight line. Element: Neutral

[i]HP:[/i] 25
[i]MP:[/i] 20
[i]DD:[/i] 0/10
[i]ATK:[/i] 6 (+1 from Weathered Sword)
[i]DEF:[/i] 3 (+1 from Flex Plates)
[i]INT:[/i] 2 (+0 from Weathered Sword)
[i]SPR:[/i] 3 (+0 from Flex Plates)(+1 Dragon Gem)
[i]EVA:[/i] 3%
[i]MOVE:[/i] 2 cells (+1 from Dragon Apprentice profession)


[b]Skill Points:[/b] 1

[b]Changelog:[/b]
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#10
Name:Loresai Dantasia
Gender: Female
Age: Unknown
Level: 2
Next Level: 9/10
Appearance:
Profession: Vampire of the Dark Night: The one who claims this profession is an age-old vampire who appears as an omen of doom to certain people on the darkest nights. [weapon: Parasols]
Weapon: Assassin's Parasol: This parasol hides a blade inside its shaft. [ATK +1]
Armor: Kimono of a Night's Dream: This kimono seems to simply float, not changing position as the wearer walks. [DEF +1]
Accessory: Blood Ruby necklace: This necklace, made of strange, dark rubies, seems to emanate a strange power. [ATK +1]

A-Ability:

+ Unseen Stab: Loresai coats her parasol in a billowing cloud of darkness, then stabs her opponent brutally. 120% ATK Damage. Range: 1. Element: Dark. 6 MP.

+ Draining of the Soul's Lifeblood: Loresai coats her hand with a strange, red energy that sparks at the tips of her long fingernails, then thrusts her hand into the foes chest, where it magically enters the body, touching the soul directly, draining energy moreso than doing damage. 40% piercing ATK damage. Damage done is restored as MP. Range: 1. Element: Dark. 1 MP.

R-Ability: None.
S-Ability: Vampiric Tapping: Half of the damage inflicted by Loresai's basic attacks is recovered as HP.
D-Ability: Grim Fate of Meeting: Coats herself and her opponent in a strange red energy, then lunges forward and strikes with both of her long-nailed hands at the same time, scarring the very soul of her opponent. 150% Piercing ATK damage. Chance of Instant death. Range: 2. Element: Dark.

~ Stats ~
HP: 25
MP: 20
ATK: 5 (+1 from Assassin's Parasol)(+1 from Blood Ruby Necklace)
DEF: 3 (+1 from Kimono of a Night's Dream)
INT: 2 (+0 from Assassin's Parasol)
SPR: 3 (+0 from Kimono of a Night's Dream)
Evasion: 5%
MOVE: 2 cells (+2 from Vampire of the Dark Night profession)

[b]Skill Points[/b]: 1

[b]Changelog:[/b]
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