02-11-201103:31 PM
Hello everyone, I've decided to create a roleplay based off of an excellent sound novel I've been reading as of late called, "Umineko no Naku Koro ni". Excellent supernatural murder mystery story, full of all kinds of greatness. This roleplay will not have deadlines on posting due to the amount of heavy thinking that might need to be done.
Anyway, without further ado here's the game!
You may play as either a member of the Ushiromiya family, a servant serving the Ushiromiya family, a witch, or a servant of the witches.
A leader for the human side must be chosen, and a leader for the witch side must be chosen.
Those two be involved in a game of logic where the witch leader must explain a supernatural occurrence back in the real world with supernatural terms, and the human leader must present it from the stand point of it not being magic and just clever trickery. If the human leader cannot explain a supernatural thing realistically and admits to the existance of magic, then the humans lose as the lead witch is resurrected and slaughters the rest of the humans, starting with the leader. The witch leader has to be both in the real world helping cause incidents, and in the meta-world having a logic battle with the human leader that she will abduct into the meta-world (where the two leaders duel) at some point during the story. If the witch fails to logically defeat the human leader after two days, the witches lose and the humans escape Rokkenjima with their lives (or at least what humans are left).
Now, to introduce the various kinds of text.
Red Text can be used to present a subjective fact that has a multiple interpretations. For example saying, “[color=#FF0000]When I speak the truth, I will use red.[/color]†is subjective because the truth could be any number of things because truth can be a subjective idea. What is truth to one person may not be truth to another.
Next up is Blue Text. Blue text must be used to counter logical arguments made in red. If a red statement goes unanswered in blue, the human leader will lose the game. An example of a Blue Statement would go thus, “[color=#0000CD]Truth is a subjective thing because what is truth to one person may not be truth to another! Therefore, speaking in red makes you barely any more credible than when you speak normally![/color]†In that way, you defeat the witch's logic forcing her to present a new challenge.
In the meantime, the island of Rokkenjima will become a survival battleground for the humans who must survive against the witches and their servants. Be fair, the witches and their servants are more powerful than humans so don’t overdo it, and humans must be fair by not dodging everything and acting as powerful as you realistically would be.
The game’s events take place over the course of two days, but it may be repeated as often as we desire with as many different scenarios and characters as desired.
This all takes place in and around a large manor in the forest, so keep that in mind. There is known to be a guest room, a kitchen, a dining hall, a study, a boiler room, a rose garden, a tool shed in the garden, a guesthouse, a servant’s room, an entry room, and a long hallway lined with doors that lead to bedrooms.
Feel free to add anything you like to this within reason, of course.
If something makes no sense, please tell me; this was a bit of a jumbled mess to write.
The storyline will require a short bit of exposition involving reaching the island manor, and perhaps a short bit of time inside the manor before everything starts to go to hell and magic and witches are everywhere.
[align=center][size=medium]Sign-Ups[/size][/align]
[align=center]Full Name: (If you are a member of the Ushiromiya family, your last name is Ushiromiya by default.) [/align]
[align=center]Class: Ushiromiya Human, Human Servant, Witch, Witch Servant) [/align]
[align=center]Physical Description: (As much detail as possible please.)[/align]
[align=center]Weapon: (Humans, be realistic please.) [/align]
[align=center]Powers: (Witches and Witch Servants only) [/align]
[align=center]Personality: (The more info the better.) [/align]
[align=center]Backstory: (A more complex character is infinitely more interesting.) [/align]
If there are any particular holes in my idea that I didn't see, please point it out so that I may fix it.
Anyway, without further ado here's the game!
You may play as either a member of the Ushiromiya family, a servant serving the Ushiromiya family, a witch, or a servant of the witches.
A leader for the human side must be chosen, and a leader for the witch side must be chosen.
Those two be involved in a game of logic where the witch leader must explain a supernatural occurrence back in the real world with supernatural terms, and the human leader must present it from the stand point of it not being magic and just clever trickery. If the human leader cannot explain a supernatural thing realistically and admits to the existance of magic, then the humans lose as the lead witch is resurrected and slaughters the rest of the humans, starting with the leader. The witch leader has to be both in the real world helping cause incidents, and in the meta-world having a logic battle with the human leader that she will abduct into the meta-world (where the two leaders duel) at some point during the story. If the witch fails to logically defeat the human leader after two days, the witches lose and the humans escape Rokkenjima with their lives (or at least what humans are left).
Now, to introduce the various kinds of text.
Red Text can be used to present a subjective fact that has a multiple interpretations. For example saying, “[color=#FF0000]When I speak the truth, I will use red.[/color]†is subjective because the truth could be any number of things because truth can be a subjective idea. What is truth to one person may not be truth to another.
Next up is Blue Text. Blue text must be used to counter logical arguments made in red. If a red statement goes unanswered in blue, the human leader will lose the game. An example of a Blue Statement would go thus, “[color=#0000CD]Truth is a subjective thing because what is truth to one person may not be truth to another! Therefore, speaking in red makes you barely any more credible than when you speak normally![/color]†In that way, you defeat the witch's logic forcing her to present a new challenge.
In the meantime, the island of Rokkenjima will become a survival battleground for the humans who must survive against the witches and their servants. Be fair, the witches and their servants are more powerful than humans so don’t overdo it, and humans must be fair by not dodging everything and acting as powerful as you realistically would be.
The game’s events take place over the course of two days, but it may be repeated as often as we desire with as many different scenarios and characters as desired.
This all takes place in and around a large manor in the forest, so keep that in mind. There is known to be a guest room, a kitchen, a dining hall, a study, a boiler room, a rose garden, a tool shed in the garden, a guesthouse, a servant’s room, an entry room, and a long hallway lined with doors that lead to bedrooms.
Feel free to add anything you like to this within reason, of course.
If something makes no sense, please tell me; this was a bit of a jumbled mess to write.
The storyline will require a short bit of exposition involving reaching the island manor, and perhaps a short bit of time inside the manor before everything starts to go to hell and magic and witches are everywhere.
[align=center][size=medium]Sign-Ups[/size][/align]
[align=center]Full Name: (If you are a member of the Ushiromiya family, your last name is Ushiromiya by default.) [/align]
[align=center]Class: Ushiromiya Human, Human Servant, Witch, Witch Servant) [/align]
[align=center]Physical Description: (As much detail as possible please.)[/align]
[align=center]Weapon: (Humans, be realistic please.) [/align]
[align=center]Powers: (Witches and Witch Servants only) [/align]
[align=center]Personality: (The more info the better.) [/align]
[align=center]Backstory: (A more complex character is infinitely more interesting.) [/align]
If there are any particular holes in my idea that I didn't see, please point it out so that I may fix it.