Skills
[b]Steel Dart:[/b] A simple metal dart is fired at extreme speed to puncture a target's vital point.
-120% STR
-Causes: Bleed
[b]Metalic Wall:[/b] A wall of miscellaneous metal fusions is planted into the ground in order to emerge and deflect oncoming attacks.
-Increases DEF of party by 50% with 10% of wearing out.
[b]Liquid Steel:[/b] Manipulates metal as if it where water, using it to wrap, trap, and then crush the foe.
-100% STR
-Causes: Disable
[b]Iron Engulf:[/b] The iron in all foes is increased, making them sluggish.
-Causes: Iron Blood
[b]Iron Maiden:[/b] Two large slabs of iron are called forth to crush the target from two sides.
-120% STR
-Causes: Disable
[b]Iron-ic End:[/b] Makes the iron inside of the target to explode out of them, ripping them apart from the inside.
-200% STR
-Causes: Bleed
-Effects all targets with Iron Blood
-"Cures" Iron Blood
[b]Adamantine Hammer:[/b] Improves the durability, but also the weight, of his great weapon, allowing to strike foes more potently.
-100% bonus to STR with 40% decrease to SPD
[b]Steel Dart Storm:[/b] An improvement on the Dart technique, creating hundreds to lay waste to foes.
-150% STR; all foes
-Causes: Bleed
[b]Master Smith:[/b] Fortifies allies with rapidly shifting liquid metal that repels opposing attacks.
-50% DEF and 40% PWR increase to party with 10% chance to wear out
[b]Metalic Ultimatum:[/b] Liquified metal washes over all enemies, which then solidifies to trap foes and then impale them with spikes appearing within the cold prison.
-100% STR all foes
-Causes: Disable
-Causes: Iron Blood
-Causes: Bleed
*Effects to be explained:
Disable [Chance: 60%]: Prevents afflicted from acting. 1-turn duration
Iron Blood [Chance: 80%]: Slows afflicted by 20%. 10% wear out chance
Bleed [Chance: 40%]: Damage over time for 3 turns.
-120% STR
-Causes: Bleed
[b]Metalic Wall:[/b] A wall of miscellaneous metal fusions is planted into the ground in order to emerge and deflect oncoming attacks.
-Increases DEF of party by 50% with 10% of wearing out.
[b]Liquid Steel:[/b] Manipulates metal as if it where water, using it to wrap, trap, and then crush the foe.
-100% STR
-Causes: Disable
[b]Iron Engulf:[/b] The iron in all foes is increased, making them sluggish.
-Causes: Iron Blood
[b]Iron Maiden:[/b] Two large slabs of iron are called forth to crush the target from two sides.
-120% STR
-Causes: Disable
[b]Iron-ic End:[/b] Makes the iron inside of the target to explode out of them, ripping them apart from the inside.
-200% STR
-Causes: Bleed
-Effects all targets with Iron Blood
-"Cures" Iron Blood
[b]Adamantine Hammer:[/b] Improves the durability, but also the weight, of his great weapon, allowing to strike foes more potently.
-100% bonus to STR with 40% decrease to SPD
[b]Steel Dart Storm:[/b] An improvement on the Dart technique, creating hundreds to lay waste to foes.
-150% STR; all foes
-Causes: Bleed
[b]Master Smith:[/b] Fortifies allies with rapidly shifting liquid metal that repels opposing attacks.
-50% DEF and 40% PWR increase to party with 10% chance to wear out
[b]Metalic Ultimatum:[/b] Liquified metal washes over all enemies, which then solidifies to trap foes and then impale them with spikes appearing within the cold prison.
-100% STR all foes
-Causes: Disable
-Causes: Iron Blood
-Causes: Bleed
*Effects to be explained:
Disable [Chance: 60%]: Prevents afflicted from acting. 1-turn duration
Iron Blood [Chance: 80%]: Slows afflicted by 20%. 10% wear out chance
Bleed [Chance: 40%]: Damage over time for 3 turns.